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RYUKISHI 07
In the first year of Reiwa, Keitarou Maebara moves from Tokyo to Hinamizawa. He is excited about his new life in Hinamizawa as he gets to know the children of the former club members. Then one day, he meets a mysterious girl named Inori, and another girl who calls herself Kururu contacts Keitarou... Oyashiro-sama's curse transcends time and generations, and will happen again in the world of Reiwa...?
Volume 1:- The time for logical debate and magical feints has come to an end; the revelation of the truth about Beatrice the Golden Witch is at hand. To facilitate this, game master Bernkastel has chosen Will Wright the Mage-Hunter to step onto her board and answer a single question: Who killed Beatrice? Joining him in the game is Lion Ushiromiya, Krauss's firstborn and heir, whose role is a mystery in its own right. Will's line of questioning draws together the stray strands from all the previous games, twisting them into a thread of truth, revisiting Kinzou's first encounter with the young Beatrice and working through the legends that have since sprung up around her... Volume 2:- Ten Years before the disastrous family reunion on Rokkenjima, a young servant named Yasu started working at the Ushiromiya mansion, where she first encounters the witch Beatrice. Their tenuous friendship utterly transforms the timid, clumsy Yasu and sets her on a path of cunning, deception, and murder... Ten Years before the disastrous family reunion on Rokkenjima, a young servant named Yasu started working at the Ushiromiya mansion, where she first encounters the witch Beatrice. Their tenuous friendship utterly transforms the timid, clumsy Yasu and sets her on a path of cunning, deception, and murder... Volume 3:- What new truths will Lion and Will uncover on their journey through the many legends of Beatrice? Is the truth of Beatrice as everyone expected, or yet another twist on the Witch's curved path?
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin. When their parents' conversation turns to the division of the inheritance upon Kinzo's imminent death, Battler and his cousins reminisce about the stories their parents teased them with as children-tales of the witch, Beatrice, who haunts the island's forest. But when people start dying unnatural deaths, Battler can't help but wonder...
Vol.1 :- Battler assumes control of the sixth game, wielding his new Golden Truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex; now, as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the witch of truth! Vol. 2 :- Stephen Paul George and Shannon, Jessica and Kanon: Only one couple will be permitted to fully realize their love. To prove the strength of their feelings, each person must sacrifice the life of someone on the island. George uses the opportunity to confront his mother, who for too long has confused acts of love with her own manipulative desires. She is but the first to fall, and with every sacrifice, the bonds between the lovers grow. Even so, only one couple will emerge hand in hand from the trial of the demons! Volume 3:- As detective-and-witch Erika targets all logical errors, Battler charges in head-on as their duel reaches its end. The relationships between Jouji and Shannon, Jessica and Kanon, as well as Battler and Beatrice are also put to the test!
Volume 1:- It's time once again for the annual family gathering on Rokkenjima! Ange Ushiromiya is just getting over a cold, but that won't dampen her excitement at seeing her cousins again! Granddad couldn't be more thrilled to see his beloved grandchildren and throws a special Halloween party where everyone gets lots of treats! By lunchtime on the first day, the aunts and uncles are chatting up a storm, and the cousins are eagerly planning the afternoon's fun. It's the very picture of a happy family-one that in no way resembles the bickering, bitter Ushiromiya clan! What is going on?! Volume 2:- After over a decade spent searching for the truth, Ange has sifted through every slander and scandal hurled against her family as an explanation for their murders. What she cannot accept are her brother’s saccharine versions of the people and events she has been so desperate to know. Her rejection, spurred on by Bernkastel, begins to rip apart Battler’s game board at the seams, and the happy reunion of pawns quickly becomes a battle of life or death! Volume 3:- Though none may know the truth about what happened the day of the Rokkenjima massacre, Ange has come to understand the players were neither devils nor angels, merely people—her flawed, complicated, ultimately loving family. Now battling against every kind of cruel theory that’s been leveled at the Ushiromiyas since the tragedy, those who remain in the cat box fight to preserve the memory of their humanity. Armed with this truth, Ange strides forth to reclaim her future!
With help from the witch Beatrice, Shannon has enjoyed a budding romance with George Ushiromiya, her master's eldest grandson. As a servant of the Ushiromiya estate, Shannon is little more than furniture, but since her bargain with Beatrice, Shannon has never felt happier...or more human. Her brother and fellow servant, Kanon, is troubled by his sister's reliance on the witch to reach beyond her lowly status. But when love begins to flutter in Kanon's heart, will he be tempted to abandon his station and take the witch's hand as well?
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?!
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin. When their parents' conversation turns to the division of the inheritance upon Kinzo's imminent death, Battler and his cousins reminisce about the stories their parents teased them with as children-tales of the witch, Beatrice, who haunts the island's forest. But when people start dying unnatural deaths, Battler can't help but wonder...
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin. When their parents' conversation turns to the division of the inheritance upon Kinzo's imminent death, Battler and his cousins reminisce about the stories their parents teased them with as children-tales of the witch, Beatrice, who haunts the island's forest. But when people start dying unnatural deaths, Battler can't help but wonder...